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Old Jan 22, 2008, 11:52 PM // 23:52   #101
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Glad to see someone agrees with me operative :P

Honestly, I think we probably don't deserve anything of this sort.

We, as a fanbase, do the following-


Make endless demands on the Devs, when really, this game is free to play, and brilliantly designed, which should be enough.

Whenever something DOES come out, we immediately complain, instead of thanking. For every 5 moaning threads, there may be one thankful one. Thats pretty sad odds.

In addition to that, what we ask for are things that really won't make a difference. There is nothing actually wrong with the game- its a very sound game, and keeps countless people happy. It simply happens that the most vocal get what they want frequently, out of the goodness of the devs hearts, when we don't deserve it because we complain ANYWAY.
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Old Jan 22, 2008, 11:54 PM // 23:54   #102
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anyone other than me find it ironic that they destroy the economy until nothing is worth more than 30k or so and then create something like an auction house?

lol ftw
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Old Jan 22, 2008, 11:55 PM // 23:55   #103
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Quote:
Originally Posted by -Sonata-

As for Gaile not denying, or confirming, I don't blame her. As it stands right now, even though some of this code exists, all we're doing is speculating and adding to the rumor mill. When rumors don't come true, communities often have the bad habit of taking it out on the first person they see with a red name. It's almost like a Bull drawn to the waving of the Red Cape. I used to hold a job, oh about 9 years ago now, where I was the proverbial "Middle-man" between customer and client. I know all too well & it's why I use the term damned if you, damned if you don't quite often.

If she says Yes, it's coming and the system turns out not to be the way we "think" it will be, the torches will come out. If she says yes, there's a good chance we'll get it, but at the last minute it's cancelled, the torches come out. If she says No, it's not coming, the torches come out with the complaints of Why is there even code then?? If she says No, it's probably not coming, but it does get put in the game....yeah, torches again.
It simply doesn't have to be that complicated. Sometimes I think Gaile almost put herself in trouble with this "damned if you do, damned if you don't" business by the way she tries to talk about the products and their release in circles. She wants to give information, but always talks around it.

All the players have ever wanted, (and in my experience with marketing which is vast, is all any client ever wants) is honesty and to the point truth. She can stay secretive if it's coming, but if they're not sure, all she would need to say is, yes, we are currently working on implementing something of the sort, but have no idea if our work will pay off. We are trying to get this functional, but we make no guarantees on the fact as it's possible GW1 will not support it. Honesty is the best marketing in my opinion. By talking around subjects you only put yourself in trouble.

People would still be unhappy if it isn't implemented, but there is no way you could be misquoted, or be said to have "led the community on".
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Old Jan 23, 2008, 12:02 AM // 00:02   #104
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If it is coming that is great. Better late than never. If it doesn't, what have we lost? Nothing. Anet tries to keep its players happy. Look at the things they have done to try to satisfy the majority. I could name quite a few. They can't make everyone happy.

Therefore, Cheers to Anet for trying rather it comes or not ...
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Old Jan 23, 2008, 12:25 AM // 00:25   #105
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Quote:
Originally Posted by DarkNecrid
This argument sucks since the files for the Marketplace keep getting added to/changed with each update still.
They could be testing a system on the GW servers. What, because people could jump to the test area in the DoA all the sudden there is a new secret area they are adding to the game? Just because they are testing something doesn't mean they are developing it for release, that's all i'm saying.

How do you think they came to the conclusion that they had in the PC gamer mag that persistent areas are no more intensive than instanced? They tried it out. It's still possible, but a little balance people...
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Old Jan 23, 2008, 01:03 AM // 01:03   #106
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Quickly! Come to my side yee who wish to bargain in unparalleled riches! We shall form a monopoly under a united corporation and become tycoons of this new market!

Aside from my (insert your drug of choice here) induced RP splurges, lets take a look at whats going on in the GW community right now. "Anet we're so damn bored with your game, we're gunna take it apart and look for more stuff to do!"

Last edited by Nevin; Jan 23, 2008 at 01:06 AM // 01:06..
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Old Jan 23, 2008, 01:13 AM // 01:13   #107
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Yes, Marketplace is implemented, and Anet was testing it. This much is now proven.

But that's not the only system they did, but never put it live. Reasons for this are many. Perhaps after testing marketplace in actual live game, they realized there are issues. Perhaps it wasn't friendly enough. Perhaps the artists couldn't come up with new outpost fast enough. Perhaps it didn't fit well with the multi-million-rares-vs-worthless-everything-else economy. Perhaps after reviewing the logs, and extrapolating them over the live player-base, they realized it would increase network and database traffic beyond the point they can handle.

Or perhaps marketplace makes it so easy to sell items, everyone would be making hundreds of k a day, therefore causing true market crash. Power trading looks considerably different in WoW than it does in GW. Just by using a bot you can make gold since level one. And in GW, there is no decay and no real consumable/collectible items. It could have devastating effect.

And so on...

In a typical MMO project a lot of content and systems get scrapped, are never finished, or turn out to not work well. It's not malice, nor incompetence. And especially not when trying out something new, which GW in its game design definitely is.
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Old Jan 23, 2008, 01:26 AM // 01:26   #108
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Just in case this does not release, does everyone have their pitchforks and torches ready?
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Old Jan 23, 2008, 01:39 AM // 01:39   #109
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honestly... why would anet implement this feature so late in guildwars exsistence, if anything this was a failed feature that will be modified for guildwars 2, since it makes sense for inclusion in guildwars 2 because of the persistent worlds. common sense people
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Old Jan 23, 2008, 01:52 AM // 01:52   #110
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I hope they do this. I know it's been said time and again that GW1 will never have a real trading system, but let's face it, it BADLY needs some sort of improvement. I'd be okay with it even if a goldsink is implemented. KoL did something like that with a fairly high one-time "stall fee" and the amount you make quickly dwarfs what you spend on setting it up.

Plus, if you can sell multiple items, so much the better.
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Old Jan 23, 2008, 02:06 AM // 02:06   #111
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Quote:
Originally Posted by Lyonette
honestly... why would anet implement this feature so late in guildwars exsistence, if anything this was a failed feature that will be modified for guildwars 2, since it makes sense for inclusion in guildwars 2 because of the persistent worlds. common sense people
why include this text in the gw.dat unless guild wars 2 shares exactly the same engine and setup as the original???

That makes no sense

this late in its life cycle why include it? If they want to continue guild wars 1 for...ever and maybe release bonus mission packs and add things to the online store to keep people interested then why not? And its a good gesture to the community that they are implementing free features like this

IF THIS DOESN"T HAPPEN...no problem either, the games been great and nothing was promised to us just people digging around

Last edited by Solange; Jan 23, 2008 at 02:15 AM // 02:15..
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Old Jan 23, 2008, 02:24 AM // 02:24   #112
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Unnecessary thread IMO.
But I'll keep an eye on it, eager to see any new developments
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Old Jan 23, 2008, 02:42 AM // 02:42   #113
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I think its simply code for something they tested, and for whatever reason, never released or fully finished. I rather doubt we are looking at something in actual development now. Seems late in the development life of GW to do so.
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Old Jan 23, 2008, 02:57 AM // 02:57   #114
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Why do people keep waving the "free game" stick to justify lack of / inadequacy of certain features in Guild Wars.
Anet is not a charity nor a donation or advertisement based entity. THEY CHOSE THIS BUSINESS MODEL and they claim its been a success!
Recently I started playing a FREE online game [free client download and no monthly fees], Shaiya, and guess what: that game has an outpost for trade with fully functional private shops.
Unless Anet should decide that Guild Wars is a dying game that will be discontinued after the release of Guild Wars 2, I see no reason not to continue to develop new features for this game. Lack thereof will force many players to seek alternative games, and this will mean fewer potential players for GW2.
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Old Jan 23, 2008, 03:02 AM // 03:02   #115
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Quote:
Originally Posted by Kendar Muert
Glad to see someone agrees with me operative :P

Honestly, I think we probably don't deserve anything of this sort.

We, as a fanbase, do the following-


Make endless demands on the Devs, when really, this game is free to play, and brilliantly designed, which should be enough.

Whenever something DOES come out, we immediately complain, instead of thanking. For every 5 moaning threads, there may be one thankful one. Thats pretty sad odds.

In addition to that, what we ask for are things that really won't make a difference. There is nothing actually wrong with the game- its a very sound game, and keeps countless people happy. It simply happens that the most vocal get what they want frequently, out of the goodness of the devs hearts, when we don't deserve it because we complain ANYWAY.
Great post.

12
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Old Jan 23, 2008, 03:14 AM // 03:14   #116
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Why would they introduce this now?

Because GW1 is the best testbed for stuff that will end up in GW2. There is no other reason to implement something so complex into GW1 now.

I wonder if it'll be like MapleStory Free Market, where you gotta pay to open your own store, and put X number of stuff in at your fixed selling price.
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Old Jan 23, 2008, 03:15 AM // 03:15   #117
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interesting... i really hope it does get created... so i can finally sell stuff w/out having to change towns/districts so frakin often...
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Old Jan 23, 2008, 03:17 AM // 03:17   #118
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Quote:
Originally Posted by Darksun
They could be testing a system on the GW servers. What, because people could jump to the test area in the DoA all the sudden there is a new secret area they are adding to the game? Just because they are testing something doesn't mean they are developing it for release, that's all i'm saying.

How do you think they came to the conclusion that they had in the PC gamer mag that persistent areas are no more intensive than instanced? They tried it out. It's still possible, but a little balance people...
This is a horrible arguement cause that wasn't a test area, its been there since DoA was released, and each outpost in NF has one since its where you get taken to for a split second when you use the mission guy to enter the actual mission.

Learn what you're talking about before you talk about it.
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Old Jan 23, 2008, 03:34 AM // 03:34   #119
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Jumping in with criticism early

Reading those strings I'm inferring that when a transaction takes place, gold is added directly to a character's money total with overflows going to storage. That might get a little annoying to have your 100k limit filled up when you're halfway through slavers and then unable to empty your bags at the crafter between levels (for example).
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Old Jan 23, 2008, 03:42 AM // 03:42   #120
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Quote:
Originally Posted by Mark Nevermiss
Why do people keep waving the "free game" stick to justify lack of / inadequacy of certain features in Guild Wars.
Anet is not a charity nor a donation or advertisement based entity. THEY CHOSE THIS BUSINESS MODEL and they claim its been a success!
Recently I started playing a FREE online game [free client download and no monthly fees], Shaiya, and guess what: that game has an outpost for trade with fully functional private shops.
Unless Anet should decide that Guild Wars is a dying game that will be discontinued after the release of Guild Wars 2, I see no reason not to continue to develop new features for this game. Lack thereof will force many players to seek alternative games, and this will mean fewer potential players for GW2.
The majority of "Free" online games are not actually free- you have to pay for the best content, there are many ads in the games, and there are tons and TONS of hackers, which is because they don't care about customers.

Anet cares about customers. That is why they have a model like they do, and that is why they work so hard to release what they do.
The reason many of us say they do not have to do anything that we ask for, is because of two main reasons. The first is that they already have our money, so actually need to do nothing further. The second is that no matter what they do, we always want more. Those two things, taken separately, would put off most games' devs, and they wouldn't really listen to the player base all that much after awhile. Taken together, its almost a miracle that they do.

So really, the bottom line is that people need to be grateful for what they have- if you can point out a flaw that you claimed existed in your first post that Anet has not ALREADY fixed, then I will be shocked. Not a bug like the aurora glade thing, or one like the one in Bai Passu, and not like a good farming spot, or bots. I mean something that genuinely harms gameplay. Anet takes extreme steps to keep this game running smooth, and you and others need to realize that, and be grateful.

Quote:
Originally Posted by Trobinson 97
Great post.
12
Thank you.
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